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When an opponent attacks, you have a small window of opportunity to block and then counter. The A and B buttons launch strong and weak attacks, but they are also used to block. The fighting engine is still extremely simplistic and makes the Budokai games look like brain surgery in comparison. The story mode is an abridged version of the DBZ storyline, so you should know what to expect there. When you win a match in Z-Battle, story, or challenge, you get points that you can use to unlock new characters and story mode scenarios.
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Modes include Z-Battle, story, challenge, training, free battle, and a multiplayer mode. Goku, Frieza, Buu, Gohan, and pretty much everyone else you could want are on hand to duke it out DBZ style. Supersonic Warriors packs a ton of characters and a bunch of modes to use them in. It is, however, still a simplistic button masher at heart. Supersonic Warriors does a few things that we haven't seen in DBZ games before, such as tag team matches, and also features the best flying and midair combat in any DBZ game to date.


Luckily, Supersonic Warriors is about a thousand times better than Taiketsu, but that isn't really saying much. After the horrid experience that was Taiketsu last year, I wasn't exactly looking forward to a new Dragon Ball Z fighting game on the GBA.
